Valorant Patch 6.05 is now live with bug fixes and updates to new Agent, Gekko, and his crew of creatures.
Episode 6 Act II launched last week with the new Initiator and Battle Pass. As fans explore Gekko's abilities and friends, a few bugs, particularly with Wingman, have hindered gameplay.
Here's a breakdown of all the changes coming with the latest patch, per Riot Games.
Valorant Patch 6.05: Full List of Changes
Agent Updates: Gekko
- Wingman's (Q) Plant and Defuse targeting has been improved in order to target higher locations.
- Added audio variations for Mosh Pit's (C) explosions.
- Audio improvements for Dizzy (E) plasma blasts, which will help players identify if it is flying towards them or an ally while in the air.
- Added VFX to when Gekko reclaims an orb, as well as when the globule reclaim is complete.
- Improved visuals for enemy creature globules.
- Improved performance in Agent Select.
Performance Updates
- Added "CPU Wait GPU Time" metric to performance settings in order to help players track when their machines are Render Thread bound.
Bug Fixes: Agents
- Fixed a bug where Wingman was not taking melee damage.
- Ally Gekko orbs will no longer show up as white outside of custom Replication.
- Fixed multiple animation issues across all abilities.
- Fixed UI on Gekko's ultimate staying on screen if the round ended while a player possess Thrash.
- Wingman will now be able to defuse the Spike after using Swap Team command in a Custom game.
- Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
- Damage from Most Pit will no longer be avoidable while crouch jumping in the pit.
- Wingman's torso will now trigger Cypher's Trapwire (C).
- Fixed a bug where the wrong animation played while casting Wingman.
- Fixed a bug where Gekko was not able to plant in Spike Rush if Wingman was stopped from planting.
- Display name of "Mosh Pit" will no longer show up as "Mosh's Pit"
Bug Fixes: Gameplay Systems
- Fixed a crosshair issue where the Import button is grayed out if a player has 10 or more saved crosshair profiles.
- Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.
Bug Fixes: Performance
- Used Memory performance metric now updates when Total Memory performance metric is disabled.
Bug Fixes: Social
- Players will no longer appear more than once in the friends list.
- Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
- Invite menu will no longer flicker.
- The count of online friends will now update when unfriending an online player.
- If a player enables Auto-Reject friend requests, pending friend requests will now be auto-rejected.
- Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
- Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.
This article was originally published on dbltap as Valorant Patch 6.05: Full List of Changes .