At long last, the Season 1 Reloaded midseason update for Call of Duty: Warzone 2.0 and Modern Warfare II has officially arrived, and so have the patch notes.
From weapon balancing changes to bug fixes, quality-of-life additions and more, here's a breakdown of the Season 1 Reloaded patch notes for Warzone 2 and Modern Warfare 2.
Warzone 2, Modern Warfare 2 Season 1 Reloaded Patch Notes: Full List
Here are the official adjustments Infinity Ward and Raven Software have made in this patch:
Warzone 2 Map
- General improvements to lighting and shadows across several major Points of Interest on Al Mazrah.
Warzone 2 Battle Royale Gameplay
Strongholds and Black Sites
- Increased number of active Strongholds to 5, up from 3.
- Black Site AI combatants now have additional Armor.
- Black Sites reward an upgraded version of the Stronghold UAV which will sweep twice as far and about 30% faster.
AI Combatants
- Damage per bullet reduced by 26%.
- Number of units per site reduced by 50% (Further reductions based on Squad sizes).
- Doubled time between reinforcement waves.
- Number of units per reinforcement wave reduced by 30%.
Warzone 2 DMZ Gameplay
Cash Values
- General changes to valuable items.
- Changes to cash rewards for Contracts.
Container Spawn Rates
- Increased Self Revives, Gas Masks, and Field Upgrades in First Aid Kits.
- Increased Plate Carriers, Backpacks, and Field Upgrades in Weapon Stashes.
- Decreased electronic components in Computer Towers.
- Decreased Toothpaste in Medical Cabinets.
- Decreased number of items found in Black Markets.
Plea for Help
- Eliminated Players are now able to request help from enemy Players, resulting in them joining the enemy Squad as a new member.
XP Tokens
- Can now be activated in the main lobby menu
Random Perks
- Successfully extracting multiple times in a row will provide Players with random Perks for their next Infil.
Medium & Large Backpacks
- These now allow for a third Weapon slot.
Faction Missions
- Made improvements to descriptions for better clarity.
MW2 Multiplayer Game Modes
Tier 1
- Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV.
Invasion
Friendly AI will no longer set off Suppression Mines from the same team.
MW2 Multiplayer Map Updates
Battle Maps
- Fixed player collision issues in Santa Sena.
- Fixed for various tactical camera exploits.
- Fixed bullet collision exploits.
Core Maps
- Fixed various tactical camera exploits.
- Fixed for bullet penetration issues across some of the core maps.
- Fixed a few exploits where players could get to unintended areas.
- Fixed issues relating to lethal and tactical collision on the environment.
- Shoot House can once again be played in Private Matches.
MW2 Special Ops
- Added a popup hint for players attempting to reuse an armor box they’ve already used
- Fixed issue that caused ammo discrepancies when firing/reloading
- Fixed last stand zoom camera to no longer clip through ceilings
- Fixed “drop ammo” not functioning for equipped weapon when viewing backpack
High Ground
- Game will end if player leaves before picking a role if timeout to select a role has occurred.
- Fix to prevent player from leaving chopper gunner physics.
Defender Mt. Zaya
- Fix for players accessing hidden intel without a key.
- Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player.
Low Profile
- Fix for "run over 10 enemies" daily challenge not tracking properly.
General Weapon Balance
- Akimbo P890, X12, Basilisk and .50 GS have received a damage reduction against armored opponents.
- Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker.
- Shotguns can no longer kill fully armored players in one shot.
Assault Rifles
MX9
- Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine.
M13B
- Blocking underbarrel launcher and shotgun on 7" Bruen B-M20 barrel.
Kastov-74u
- Small reduction to close damage; three hits to kill requires at least one chest hit.
Kastov 545
- Increase to muzzle velocity
- Small decrease to hip spread
- Increase close damage
- Increase to chest damage multiplier
SMGs
VEL 46
- Reduced hip spread.
- Increased movement speed.
- Increased far damage.
Pistols
Basilisk
- Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel.
- Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30.
.50 GS
- Reduced hip spread.
- Increased 1 hit headshot range.
- Increased damage range.
- Increased neck and upper shoulder location damage multipliers.
- Increased bullet velocity.
- Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel.
Shotguns
Expedite 12
- Added guard category: TV CF40 Guard, AZ-40 Shotguard, AZAROV T15.
Melee
Riot Shield
- Reduced movement speed.
- Reduced melee damage to 3 hit kill.
- Shield movement animation improvement.
- Longer switch time pulling out throwing knife when riot shield is equipped.
Launchers
JOKR
- Missiles no longer land out of bounds when targeting a wall on the edge of a map
- Improved the thermal readability when aiming in
Attachment Tuning
- Most beneficial Tuning value magnitudes have been increased.
- Some harmful Tuning value magnitudes have been decreased.
Optics
Thermal Optics
- Increased range of all optics thermal target identification range.
- Enemies’ heat signature fades when they are killed.
DRESXOM PRIME-90
- Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass).
XTEN ANGEL-40
- Fixed rangefinder to fit in lens on the GS .50.
SZ HoloTerm
- Increased contrast on optic thermal rendering for improved target acquisitionAdded thermal toggle feature.
THERMO-OPTIC X9
- Increased contrast on optic thermal rendering for improved target acquisition.
Vehicle Balance
- Reduced collision damage taken by the Heavy Chopper, especially from landing.
- Increase health and damage resistance of the UTV.
- Increased falling damage to the ATV & UTV.
- Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
- Increased damage done by AI to both LTV versions.
- Reduced distance that boats can be piloted when completely out of water
- Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
- Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy's restricted area in Ground War, and driving out of the zone.
- Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone.
- Added dynamic crosshair for Tank.
Ally Visibility
- Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
- In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.
Killstreaks
General
- Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner or Gunship.
Care Package
- Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death.
MGB
- Fixed an issue that prevented players from calling out the MGB while swimming underwater.
Juggernaut
- The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water.
- Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it.
- Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1.
SAE
- Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles.
Sentry Gun
- Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations.
Field Upgrades
Portable Radar
- Portable Radars can now stick to vehicles.
Equipment
Radiation Blocker
- Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
- This should resolve a few issues where players no longer had their weapon, or could not interact with items.
- Now prevents the use of the equipment when performing a number of different actions such as slotting in Armor Plates. (DMZ)
Thermite Grenade
- Thermites will no longer persist on a player that was stuck, then died and respawned again.
Bomb Drone
- Players with 3 Armor Plates on the outer radius of an explosion will survive but receive critical damage.
Perks
Perk Packages
- Default Loadouts have been updated.
Quality of Life
- The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
- XP Tokens can now be equipped in the pause menu while in-game.
- XP Tokens can no longer be accidentally activated during Double XP events.
- Players who join a game in progress will no longer get a loss if their team loses the match.
- Attachments now have a tuning icon on them in preview, indicating which ones can be tuned and which ones cannot.
- Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
- "Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
- Operator bios are no longer cut off part of the way through.
- Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
- Players will no longer seeing a black screen on some platforms when trying to purchase CP.
- Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.
- Added Toggle vs. Hold for Ping Wheel.
Social
- Merged Hub & Friends tabs together.
- Switched to smaller Player Card widgets for Friends.
- Added support for batch/bulk sending of friend requests.
- Fixed various bugs impacting the join and/or invite to party features.
- Transition to Grid view when scrolling in Friends list.
Showcases
- Camera positions on Operators have been adjusted for better positioning with the UI
- Adjustments to Filter/Sort
- Fixed the Player Browser so it no longer scrolls when it isn’t full.
- Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
- Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
- Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.
Channels
- Adjusted member list states (muted, talking, connected, etc.) to be more clear
- Adjusted text message states in game channel to be more clear who they were sent to
- Players in member list will now be divided by team in lobbies
- Fixed an issue where lobby players were still able to be heard when connected to a custom channel
- Added the ability to text chat with "Group" members
Groups
- Find or create communities with this new social feature.
Out of Bounds
- Time allowed outside of the playable area has been increased to 10 seconds.
Ammunition
- When Players drop a Weapon, the respective Ammunition will also drop to the ground. Moving forward, this Ammunition will be automatically looted should other Players with a partial stack of the same Ammunition type walk over it.
Ground Loot
- We’ve made improvements to ground loot priority so that interacting with desired items is easier.
Buy Stations
- Items purchased via Buy Stations will spawn spread out rather than stacked for easier interaction.
Gulag Elimination Alert
- A sound will play to notify the Squad when a member in the Gulag has eliminated an opponent or been eliminated.
Weapon Customization UI/UX
Graphs
- Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
- Prevents seeing red or green on a default weapon’s stat graph.
- Fixes miscalculations shown in attachment tuning spider graph. Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category and LA-B 330 stock category.
Operators
CDL (LA Thieves)
- Added accent colors to goggles and straps for enhanced visibility.
CDL (New York Subliners)
- Adjusted accent colors for NYSL branding.
Bug Fixes
- Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
- Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
- Fixed audio cutting off when skidding.
- Fixed attacking with fists causing players to lean out of vehicles.
Store
- Added 3D models for Operators and Blueprints when previewing Store Bundles.
Audio
- Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
- Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.
PC Specific
- Fixed an issue related to the menus causing FPS drops in the Firing Range.
- Fixed an issue that would make controllers vibrate even when the game wasn't the main window (tab/minimized).
- Fixed Night Vision Goggles prompt in the HUD.
For the full list of Warzone 2 and DMZ bug fixes, feel free to check out the official Season 1 Reloaded patch notes page.
For more on Call of Duty, be sure to check out our top five lists:
- Top 5 Call of Duty Games of All Time
- Top 5 Call of Duty Guns of All Time
- Top 5 Call of Duty Maps of All Time
- Top 5 Warzone Moments of All Time
- Top 5 Warzone Seasons of All Time
Additionally, feel free to check out our timeline on the history of the Call of Duty franchise!
This article was originally published on dbltap as Warzone 2, Modern Warfare 2 Season 1 Reloaded Patch Notes: All Weapon Buffs and Nerfs.